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CG教程 [动画特效] 《Houdini 无烟火和火焰》(中英双字)

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发表于 2022-4-21 23:20:00 217 0
视频教程: 特效|物理模拟 Houdini 
语音: 英语 
字幕: 双语字幕 机翻字幕 
清晰度: 高清 720P 
版权声明: 【公共内容】

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英文名:FX MAYHEM 102 – Smokeless Fire & Flames
教程共92集,总时长7小时52分,高清视频,无素材文件。
官方简介:https://www.cgcircuit.com/course/fx-mayhem-102—smokeless-fire-flames

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【教程目录】
\01_Introduction\0_intropromo.mp4
\01_Introduction\1_Software 硬件.mp4
\01_Introduction\2_The 总体规划.mp4
\01_Introduction\3_A在我们开始之前做一些事情.mp4
\02_Approach\1_Methodology.mp4
\02_Approach\2_Shading 方法.mp4
\03_The 火炬模拟 – 设置\1_Scene 设置.mp4
\03_The 火炬火警模拟 – 设置\2_Initial 规划求解器设置(已更新).mp4
\03_The 火炬射击模拟 – 设置\3_Initial 源设置.mp4
\03_The 火炬射击模拟 – 设置\4_Visualization设置.mp4
\03_The 火炬火模拟 – 设置\5_Torch 核心几何.mp4
\04_The 火炬火模拟 – 看 Dev\1_Source 值.mp4
\04_The 火炬火模拟 – 看 Dev\2_The 速度问题.mp4
\04_The 火炬火模拟 – 看开发\3_Performance优化.mp4
\04_The 火炬火模拟 – 看开发者\4_Forces 第 1 部分.mp4
\04_The 火炬火模拟 – 看 Dev\5_Forces 第 2 部分.mp4
\04_The 火炬火模拟 – 看 Dev\6_Increase 分辨率.mp4
\04_The 火炬火模拟 – 看 Dev\7_Source 噪音.mp4
\04_The 火炬火模拟 – 看开发\8_Shading概念.mp4
\04_The 火炬火模拟 – 看开发\9_File缓存.mp4
\04_The 火炬火模拟 – 看 Dev\10_Conclusion.mp4
\05_Fire &火焰视觉特效\要记住的事情.mp4
\06_The 标志 火模拟\1_Scene 准备工作.mp4
\06_The 标志 火模拟\2_Source 几何.mp4
\06_The 标志 火模拟\3_Volume 光栅化(更新).mp4
\06_The 标志 火模拟\4_Source 噪声 & 随机化.mp4
\06_The 标志 火模拟游戏\5_Floor 碰撞.mp4
\06_The 标志 火模拟\6_Growth 模拟 第 1 部分.mp4
\06_The 标志火模拟\7_Growth 模拟第2部分.mp4
\06_The 标志 火模拟游戏\8_Complete 标志 & 缓存.mp4
\06_The 标志 火模拟游戏\9_Conclusion.mp4
\07_The 锤子射击模拟\1_Scene准备.mp4
\07_The 锤子射击模拟\2_Floor 碰撞 & 域设置.mp4
\07_The 锤子射击模拟\3_Animated源几何部分 1.mp4
\07_The 锤子火模拟\4_Animated源几何部分 2.mp4
\07_The 锤子火模拟\5_Animated源几何部分 3.mp4
\07_The 锤子火力模拟\6_Initial 源属性.mp4
\07_The 锤子火力模拟\7_Testing &源属性缓存.mp4
\07_The 锤子火模拟\8_Volume光栅化(更新).mp4
\07_The 锤子射击模拟\9_Collision 设置第1部分.mp4
\07_The 锤子射击模拟\10_Collision 设置部分 2.mp4
\07_The 锤子射击模拟\11_Preview 设置 &solver 力.mp4
\07_The 锤子射击模拟\12_Solver 碰撞速度.mp4
\07_The 锤子火模拟\13_Floor几何.mp4
\07_The 锤子射击模拟\14_Floor点数和体积采样.mp4
\07_The 锤子火力模拟\15_Floor 火源求解器第1部分.mp4
\07_The 锤子火力模拟\16_Floor 火源求解器第2部分.mp4
\07_The 锤子火模拟\17_Floor 火源求解器第3部分.mp4
\07_The 锤子火力模拟\18_Floor火源 – 速度.mp4
\07_The 锤子火模拟\19_Optimization & 光栅化.mp4
\07_The 锤子火模拟\20_Shockwave几何.mp4
\07_The 锤火模拟\21_Shockwave 采购.mp4
\07_The 锤子火模拟\22_Review &结论.mp4
\08_MANTRA 渲染\1_Torch – 背景几何图形.mp4
\08_MANTRA 渲染\2_Torch – 核心 Gep 和光照设置.mp4
\08_MANTRA 渲染\3_Torch – 优化光照.mp4
\08_MANTRA 渲染\4_Torch – 火焰阴影第 1 部分.mp4
\08_MANTRA 渲染\5_Torch – 火焰着色第 2 部分.mp4
\08_MANTRA 渲染\6_Torch – 渲染设置.mp4
\08_MANTRA 渲染\7_Torch – 渲染审查.mp4
\08_MANTRA 渲染\8_Logo – 地板几何图形.mp4
\08_MANTRA 渲染\9_Logo – 光照和摄像机.mp4
\08_MANTRA 效果图\10_Logo – 地板材料.mp4
\08_MANTRA 渲染\11_Logo – 渲染审查.mp4
\08_MANTRA 渲染\12_Hammer – 几何设置.mp4
\08_MANTRA 渲染\13_Hammer – 相机动画.mp4
\08_MANTRA 渲染\14_Hammer – 渲染审查.mp4
\09_REDSHIFT 渲染\1_Torch – 背景几何图形.mp4
\09_REDSHIFT 渲染\2_Torch – 核心光照和渲染设置.mp4
\09_REDSHIFT 渲染\3_Torch – 光照.mp4
\09_REDSHIFT 渲染\4_Torch – 核心和火焰阴影.mp4
\09_REDSHIFT 渲染\5_Torch – 交互式和运动模糊.mp4
\09_REDSHIFT 渲染\6_Torch – 渲染质量.mp4
\09_REDSHIFT 渲染\7_Torch – 渲染审查.mp4
\09_REDSHIFT 渲染\8_Logo – 地板几何图形.mp4
\09_REDSHIFT 渲染\9_Logo – 光照和摄像机.mp4
\09_REDSHIFT 渲染\10_Logo – 地板材料 > 纹理.mp4
\09_REDSHIFT 渲染\11_Logo – 渲染审查.mp4
\09_REDSHIFT 渲染\12_Hammer – 几何体和材质 1.mp4
\09_REDSHIFT 渲染\13_Hammer – 几何体和材质 2.mp4
\09_REDSHIFT 渲染\14_Hammer – 相机动画.mp4
\09_REDSHIFT 渲染\15_Hammer – 光照和渲染设置.mp4
\09_REDSHIFT 渲染\16_Hammer – 渲染检查.mp4
\10_Compositing – 火炬火力\1_Assembly运动模糊.mp4
\10_Compositing – 火炬射击\2_Custom光学效果.mp4
\10_Compositing – 火炬射击\3_Pre光学色彩校正.mp4
\10_Compositing – 火炬火\4_Film颗粒和后期色彩校正.mp4
\10_Compositing – 火炬火\5_Torch火 – 回顾 & 结论.mp4
\11_Compositing – 徽标火\1_Assembly & 调整.mp4
\11_Compositing – 标志火灾\2_Logo火灾 – 回顾 & 结论.mp4
\12_Compositing – 锤击\1_Assembly &.mp4调整
\12_Compositing – 锤火\2_Hammer火 – 回顾 & 结论.mp4

\01_Introduction\0_intropromo.mp4
\01_Introduction\1_Software & Hardware.mp4
\01_Introduction\2_The General Plan.mp4
\01_Introduction\3_A few things before we begin.mp4
\02_Approach\1_Methodology.mp4
\02_Approach\2_Shading Method.mp4
\03_The Torch Fire Sim – Setup\1_Scene Setup.mp4
\03_The Torch Fire Sim – Setup\2_Initial Solver Setup (updated).mp4
\03_The Torch Fire Sim – Setup\3_Initial Source Setup.mp4
\03_The Torch Fire Sim – Setup\4_Visualization Setup.mp4
\03_The Torch Fire Sim – Setup\5_Torch Core Geometry.mp4
\04_The Torch Fire Sim – Look Dev\1_Source Values.mp4
\04_The Torch Fire Sim – Look Dev\2_The Speed Issue.mp4
\04_The Torch Fire Sim – Look Dev\3_Performance Optimization.mp4
\04_The Torch Fire Sim – Look Dev\4_Forces Part 1.mp4
\04_The Torch Fire Sim – Look Dev\5_Forces Part 2.mp4
\04_The Torch Fire Sim – Look Dev\6_Increase Resolution.mp4
\04_The Torch Fire Sim – Look Dev\7_Source Noise.mp4
\04_The Torch Fire Sim – Look Dev\8_Shading Concept.mp4
\04_The Torch Fire Sim – Look Dev\9_File Caching.mp4
\04_The Torch Fire Sim – Look Dev\10_Conclusion.mp4
\05_Fire & Flame VFX\Things to keep in mind.mp4
\06_The Logo Fire Sim\1_Scene Preparations.mp4
\06_The Logo Fire Sim\2_Source Geometry.mp4
\06_The Logo Fire Sim\3_Volume Rasterization (updated).mp4
\06_The Logo Fire Sim\4_Source Noise & Randomization.mp4
\06_The Logo Fire Sim\5_Floor Collision.mp4
\06_The Logo Fire Sim\6_Growth Simulation Part 1.mp4
\06_The Logo Fire Sim\7_Growth Simulation Part 2.mp4
\06_The Logo Fire Sim\8_Complete Logo & Caching.mp4
\06_The Logo Fire Sim\9_Conclusion.mp4
\07_The Hammer Fire Sim\1_Scene Preparations.mp4
\07_The Hammer Fire Sim\2_Floor Collision & Domain Setup.mp4
\07_The Hammer Fire Sim\3_Animated Source Geometry Part 1.mp4
\07_The Hammer Fire Sim\4_Animated Source Geometry Part 2.mp4
\07_The Hammer Fire Sim\5_Animated Source Geometry Part 3.mp4
\07_The Hammer Fire Sim\6_Initial Source Attributes.mp4
\07_The Hammer Fire Sim\7_Testing & Source Attributes Caching.mp4
\07_The Hammer Fire Sim\8_Volume Rasterization (updated).mp4
\07_The Hammer Fire Sim\9_Collision Setup Part 1.mp4
\07_The Hammer Fire Sim\10_Collision Setup Part 2.mp4
\07_The Hammer Fire Sim\11_Preview Setup & Solver Forces.mp4
\07_The Hammer Fire Sim\12_Solver Collision Speed.mp4
\07_The Hammer Fire Sim\13_Floor Geometry.mp4
\07_The Hammer Fire Sim\14_Floor Points & Volume Sampling.mp4
\07_The Hammer Fire Sim\15_Floor Fire Source Solver Part 1.mp4
\07_The Hammer Fire Sim\16_Floor Fire Source Solver Part 2.mp4
\07_The Hammer Fire Sim\17_Floor Fire Source Solver Part 3.mp4
\07_The Hammer Fire Sim\18_Floor Fire Source – Velocity.mp4
\07_The Hammer Fire Sim\19_Optimization & Rasterization.mp4
\07_The Hammer Fire Sim\20_Shockwave Geometry.mp4
\07_The Hammer Fire Sim\21_Shockwave Sourcing.mp4
\07_The Hammer Fire Sim\22_Review & Conclusion.mp4
\08_MANTRA Rendering\1_Torch – Background Geometry.mp4
\08_MANTRA Rendering\2_Torch – Core Gep & Lighting Setup.mp4
\08_MANTRA Rendering\3_Torch – Refine Lighting.mp4
\08_MANTRA Rendering\4_Torch – Fire Shading Part 1.mp4
\08_MANTRA Rendering\5_Torch – Fire Shading Part 2.mp4
\08_MANTRA Rendering\6_Torch – Render Settings.mp4
\08_MANTRA Rendering\7_Torch – Render Review.mp4
\08_MANTRA Rendering\8_Logo – Floor Geometry.mp4
\08_MANTRA Rendering\9_Logo – Lighting & Camera.mp4
\08_MANTRA Rendering\10_Logo – Floor Material.mp4
\08_MANTRA Rendering\11_Logo – Render Review.mp4
\08_MANTRA Rendering\12_Hammer – Geometry Setup.mp4
\08_MANTRA Rendering\13_Hammer – Camera Animation.mp4
\08_MANTRA Rendering\14_Hammer – Render Review.mp4
\09_REDSHIFT Rendering\1_Torch – Background Geometry.mp4
\09_REDSHIFT Rendering\2_Torch – Core Light & Render Setup.mp4
\09_REDSHIFT Rendering\3_Torch – Lighting.mp4
\09_REDSHIFT Rendering\4_Torch – Core & Fire Shading.mp4
\09_REDSHIFT Rendering\5_Torch – Interactive & Motion Blur.mp4
\09_REDSHIFT Rendering\6_Torch – Render Quality.mp4
\09_REDSHIFT Rendering\7_Torch – Render Review.mp4
\09_REDSHIFT Rendering\8_Logo – Floor Geometry.mp4
\09_REDSHIFT Rendering\9_Logo – Lighting & Camera.mp4
\09_REDSHIFT Rendering\10_Logo – Floor Material & Texturing.mp4
\09_REDSHIFT Rendering\11_Logo – Render Review.mp4
\09_REDSHIFT Rendering\12_Hammer – Geometry & Materials 1.mp4
\09_REDSHIFT Rendering\13_Hammer – Geometry & Materials 2.mp4
\09_REDSHIFT Rendering\14_Hammer – Camera Animation.mp4
\09_REDSHIFT Rendering\15_Hammer – Lighting & Render Setup.mp4
\09_REDSHIFT Rendering\16_Hammer – Render Review.mp4
\10_Compositing – Torch Fire\1_Assembly & Motion Blur.mp4
\10_Compositing – Torch Fire\2_Custom Optical Effects.mp4
\10_Compositing – Torch Fire\3_Pre Optical Color Correction.mp4
\10_Compositing – Torch Fire\4_Film Grain & Post Color Correction.mp4
\10_Compositing – Torch Fire\5_Torch Fire – Review & Conclusion.mp4
\11_Compositing – Logo Fire\1_Assembly & Adjustments.mp4
\11_Compositing – Logo Fire\2_Logo Fire – Review & Conclusion.mp4
\12_Compositing – Hammer Fire\1_Assembly & Adjustments.mp4
\12_Compositing – Hammer Fire\2_Hammer Fire – Review & Conclusion.mp4

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